If you make an attack while hidden, regardless of whether it hits or misses, you are no longer hidden.
When you take the attack action you can use one attack to grapple, shove, or climb onto an enemy.
A normal day of eating reduces the days without food to 0.
A creature who drinks less than half as much water than they need in a day must succeed on a DC 15 CON save or suffer 1 level of exhaustion.
Characters with climb and swim speeds ignore the extra costs associated with movement of this type.
Similarly, the horizontal and vertical distance a PC can jump without having to make a check is determined by their Strength score and modifier respectively.
While grappled, a creature can use its action to make an Athletics or Acrobatics check opposed by your Athletics check.
If a character already has any levels of exhaustion, they gain 2 levels in either case.When out of breath, a PC can survive for a number of rounds equal to their Constitution modifier before they drop to 0 hit points and begin to die.A PC must eat one pound of food per day in order to subsist.When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.Using the attack action, you can attempt to shove a creature no more than one size larger than you.Food can be stretched out by eating half as much per day, which counts as half a day without food.A character can go without food for a number of days equal to 3 CON mod, and then at the end of each day beyond that a character automatically suffers 1 level of exhaustion.An Athletics check is generally only required when attempting to jump a distance farther than the amount calculate in the table above.During a vertical jump a PC can extend their arms in order to achieve an extra distance equal to 1⁄2 of their height, which they can effectively add to their jump distance in order to attempt to grab on to a ledge or other handhold. A PC can hold their breath for a number of minutes equal to 1 their Constitution modifier (minimum 30 seconds).Identify a particularly obvious trap or a secret or coded message left by a contact, communicate a simple idea with an intelligent creature you don't share a language with, discover the true nature of a low-level illusion.Identify a magically-hidden trap, object, or area; discern the purpose and process of a complicated device or system; determine the integrity of a structure, construct, or formation and identify any exploitable weak points Follow an abandoned or forgotten trail, track a creature through a forest, forage for a day's worth of food in a sparse area, navigate on a cloudy night, predict an oncoming storm, identify the signs of nearby creatures Calm a wild but otherwise peaceful animal, intuit an animal's emotional state, set a broken bone, perform a complex maneuver while mounted, stabilize a dying creature in the middle of combat, diagnose an uncommon ailment If a creature doesn't eat enough food in a day, they start to starve.